So when you reload the save state, you reload the errors, and they will continue to accumulate until the game becomes unplayable. Reloading a game from a memory card save is like starting the game anew, but with a set set of parameters that puts you back in the game at the point where you saved.Ī save state (or quick save), however, is a 'snapshot' of the game at that point, and includes any errors that may have occurred. Normally, when you save your game to a memory card, this will strip away any errors, because a memory card save is not a 'snapshot' of the game, it's just a record of the parameters of the game at that point. That's quick saving, or save states, not memory card saving, b4d, and it's a bad idea to depend on them.Įmulating a game tends to produce errors over time.
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